The look of the game is also very distinctive. The standard archetypes and conventions of the beat’em up genre are completely discarded in favor of characters and motifs more like something out of Samurai Showdown. The first thing one notices about Sengoku 3 compared to its unworthy predecessors are its production values. Sengoku 3 basically runs off of the same engine, and that’s a very good thing. Sengoku 3 was produced by a small company called Noise Factory (whom also worked on Metal Slug 4, Rage of the Dragons, Matrimelee, and King of Fighters: Maximum Impact), which had previously developed another awesome and eerily similar arcade beat’em up called Gaia Crusaders. In 2000, SNK filed for bankruptcy, and most of its more prestigious properties, like Samurai Showdown and even The King of Fighters for a short stint, were passed on to various small developers like Eolith and Yuki Enterprises. Sengoku 3 was developed after the “demise” of SNK in the late 90s. The third, final, and very unexpected installment of the Sengoku series is superior to the first two games on a logarithmic scale. So after two interesting but ultimately sub-standard beat-em-ups, the Sengoku series finally delivers.
0 Comments
Leave a Reply. |